Wesleyan portrait of Camilla  Zamboni

Camilla Zamboni

Section Head, Italian

Romance Languages Room 208, 300 High Street
860-685-3587

Adjunct Associate Professor in Italian

Romance Languages Room 208, 300 High Street
860-685-3587

Associate Professor of the Practice in Italian

Romance Languages Room 208, 300 High Street
860-685-3587

Associate Professor of the Practice, Fries Center for Global Studies

Romance Languages Room 208, 300 High Street
860-685-3587

Associate Professor of the Practice, Education Studies

Romance Languages Room 208, 300 High Street
860-685-3587

czamboni@wesleyan.edu

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MA Ohio State University

Camilla Zamboni

Camilla Zamboni's work is focused on innovative, reflective, and radical pedagogy – particularly at the nexus of language learning, open educational resources, analog game-based learning, and tabletop game design.

Current projects involve Roll for Learning – Micro Tabletop Role-Playing Games To Use in the Classroom, a volume co-edited with Matthew Farber and William Merchant and forthcoming for ECT Press (Carnegie Mellon); the Educational Gaming Lab, a course that brings together elements of game-based learning and tabletop game design; the Italian Gaming Lab, a CLAC course that focuses specifically on designing tabletop games for language learning; and a language learning tabletop role-playing game, Lonely Planet, which is currently under development.

Other ongoing projects are Assaggi, an OER intermediate Italian curriculum currently used for second-year courses at Wesleyan; Passi, an OER elementary Italian curriculum under construction; various hacks of tabletop games for language learning courses; Italian Board Game Nights, a series of events where students and faculty play tabletop games in Italian; and WeScrive, a magazine in Italian written and edited by Wesleyan students (currently on hiatus).

Camilla is also co-founder of a small company that translates and creates tabletop role-playing games, CampfireRPG, which is currently developing a tabletop role-playing game on Italian folklore; and she will be a judge for the Golden Cobra Challenge 2023.

If you would like to get in touch or learn more, please visit Camilla's website.

Areas of interest / expertise:
Analog game-based learning, tabletop game design, second language acquisition, L2/LS pedagogy, curriculum design, open educational resources, XX and XXI-century Italian cultural studies, Italian film. 

 

 

Academic Affiliations

Office Hours

By appointment (please email) - on Zoom or in person. 

 

 

Courses

Spring 2025
ITAL 102 - 01
Elementary Italian II

ITAL 112 - 01
Intermediate Italian II

ITAL 112 - 02
Intermediate Italian II

ITAL 220 - 01
Italian Gaming Lab (CLAC)